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MODULE MAN


Rise up to the challenge of your king!

The king of your kingdom is looking for a new knight to sire, and you're next in line for the post! However, the king will only give your candidacy serious consideration if you manage to bring back the coveted royal sword from the depths of his deadly dungeon! Armed only with a crossbow, you must run, jump, climb and shoot your way through the maze of dungeon rooms, picking up various items for bonus points and keys to open locked doors along the way. Watch out for patrolling guards of all shapes and sizes, most of which will shoot at you on sight! Find the sword, bring it back to your king, and you will become the hero of your kingdom, and also its next royal knight!

WARNING: The screenshots above were taken from a work-in-progress version.
The final ColecoVision game may differ slightly from what is shown here.


PROJECT STATUS (updated January 1st 2012):

Software Software is currently roughly 30% done.
Box No work done so far. I am planning to have some original box/manual artwork created for this game.
Manual No work done so far. I did find the original manual insert of the Dragon 32 version, and it answered a couple of questions I had about the game.
Cartridge Casing This game will be offered in Activision-style cartridges.
Cartridge Label No work done so far, but once the box art is ready, it will be reused for the label.
Completion Status 15%


PROJECT STORY:

Back in the mid-80s, my parents and I would go to see my older brother at his house, about once or twice a year. While the adults chatted in the living room, my brother would let me play with his Coco2 computer upstairs. He had many games, and my favorite among them was Module Man.

This game has a rare addictive quality to it. I tried it again under emulation in 2008, just to see how much of my appreciation of the game was based on nostalgia, and I'm happy to report that, after all these years, I still managed to get caught up in the gameplay and I couldn't stop playing! This is largely explained by the fact that every game session is different: Rooms are always the same, but items and enemies are randomly placed inside these rooms, so you never really know what you will find beyond the next door. This simple feature gives the game amazing replay value, despite being rather difficult and unforgiving.

Unless you're a die-hard Coco2 fan, you've probably never heard of Module Man, and that's why releasing a ColecoVision version of this game is so important to me. It's my mission to make you discover this little gem of a game.

While I do have the disk image of the game and can play with it under emulation, I'm still looking for the manual. If you have the manual of the Coco2 version of Module Man, please contact me!


CONTRACT SPECIFICATIONS (Updated January 1st 2012)

The conversion of this Coco-2 game is being handled by Stephen Seehorn.
Contract details are to remain private.


AVAILABLE MEDIA AND MATERIAL: