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QUEST FOR THE GOLDEN CHALICE


Dragons and castles and bats... Oh my!

The cowardly Prince of Larosia will need to face his deepest fears, as his kingdom has been overrun by a group of hungry dragons! Even worse, the evil mastermind behind this attack is none other than Mardok the wizard, who the Prince had banished a year before! The townspeople - including the royal guards - have all fled the kingdom, leaving the Prince alone to fend for himself, and even worse, Mardok has stolen the Golden Chalice, the greatest treasure of Larosia! It now falls to the Prince to restore the people's confidence in his royalty, and there's only one way to do it: He must return the Golden Chalice to the Yellow Castle!

Guide the Prince as he runs across the kingdom, locating keys, a sword and other assorted objects, in an effort to locate the Golden Chalice and carry it back home. Don't let the dragons get too close, or they will have the Prince for lunch! Also be wary of the giant bat, who will steal objects and move them around, causing the Prince additional headaches!

WARNING: The screenshots above are man-made mockups.
The actual ColecoVision game may differ slightly from what is shown here.


PROJECT STATUS (updated October 20th 2009):

Software Graphic work mostly done, no actual coding done yet.
Box No work done so far.
Manual No work done so far.
Cartridge Casing This game will be offered in special gold cartridges.
Cartridge Label No work done so far, but once the box art is ready, it will be reused for the label.
Completion Status 10%


PROJECT STORY:

I have a special place in my heart for Adventure on the Atari 2600. It's the game I played the most when I used the ColecoVision's Expansion Module #1 (i.e. the Atari 2600 adaptor module) when I was a kid. The charm of the game lies in the third skill level, where item and dragon locations are randomized (occasionally in an unsolvable way), and this alone gives the game its high replay value.

The ColecoVision needs games like Adventure in its library, but it obviously can't be converted as-is. The ColecoVision having much better graphic capabilities, I decided to give the original game a graphical overhaul and give it a bit of a "Zelda touch", as you can see in the screenshots above.

The layout of the game will be mostly unchanged from the original Atari 2600 game (I even plan to include the hidden Easter Egg feature) but I will add some new visual eye-candy, and some background music too. The game will have two additional skill levels, featuring an even bigger world map and at least one additional item to pick up and carry. (Some may read that last sentence and notice a certain similarity with Craig Pell's Indenture, but I will not be drawing any inspiration from that fan-made game. I have enough ideas in my head for Quest for the Golden Chalice already).


TEAM PARTICIPANTS:
  • Luc Miron