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ARABIAN


An Arabian tale of love, courage and adventure!

Experience the ancient tale of the rescue of a beautiful princess by her persian prince, in this faithful adaptation of the classic arcade game! Your princess is being held in a palace by an evil genie bent on preventing your mariage. To break the genie's spell and rescue your maiden, you must collect all the genie jars in each level, while kicking roaming monsters out of your way. Spell "ARABIAN" by collecting the jars in the proper order for extra points!

WARNING: The screenshots above are man-made mockups.
The actual ColecoVision game may differ slightly from what is shown here.


PROJECT STATUS (updated January 1st 2012):

Software No work done yet, aside from some preliminary graphic work (which was used to create the mockups shown above).
Box No work done so far. I will probably have some custom box artwork done for this game.
Manual No work done so far.
Cartridge Casing This game will be offered in Activision-style cartridges.
Cartridge Label No work done so far, but once the box art is ready, it will be reused for the label.
Completion Status 1%


PROJECT STORY:

When I visited arcades as a kid, I was always drawn to Arabian whenever I saw it. It's such a charming yet challenging game. Strangely enough, the only known home port of this game was Super Arabian on the japanese Famicom, which is very similar but doesn't quite capture the magic of the original. The ColecoVision seems like a good platform to host a proper arcade adaptation.

The thing is, while Arabian is definately an interesting project, I'm not entirely sure I want to actually do it. The reason I say this is because the original arcade game had very frustrating jumping mechanics: Most of the time, the player looses a life by missing a jump to a higher platform and landing right into a roaming enemy below. To reproduce the arcade game as faithfully as possible, I would need to reproduce those floaty and imprecise jumping mechanics. If I were to alter those mechanics to make jumping more precise and manageable, the game would become too easy as a result. The more you tweak a game like this, the more you risk ruining it.

Anyhow, Arabian is still a fun game, frustrating jumps and all, and the desire to adapt it to the ColecoVision will always nag me. I'll get around to doing it one day, hopefully, but I could also be persuaded to let someone else program it for me, as an "outsourced" project. Contact me if you're interested. :-)



TEAM PARTICIPANTS:
  • Luc Miron