© 2009 TEAM PIXELBOY ALL RIGHTS RESERVED
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An Arabian tale of love, courage and adventure!
Experience the ancient tale of the rescue of a beautiful princess by her persian prince, in
this faithful adaptation of the classic arcade game! Your princess is being held in a palace
by an evil genie bent on preventing your mariage. To break the genie's spell and rescue your
maiden, you must collect all the genie jars in each level, while kicking roaming monsters out
of your way. Spell "ARABIAN" by collecting the jars in the proper order for extra points!
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WARNING: The screenshots above are man-made mockups. The actual ColecoVision game may differ slightly from what is shown here. |
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PROJECT STATUS (updated January 1st 2012):
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Software
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No work done yet, aside from some preliminary graphic work (which was used to create the mockups shown above).
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Box
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No work done so far. I will probably have some custom box artwork done for this game.
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Manual
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No work done so far.
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Cartridge Casing
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This game will be offered in Activision-style cartridges.
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Cartridge Label
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No work done so far, but once the box art is ready, it will be reused for the label.
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Completion Status
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1%
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PROJECT STORY:
When I visited arcades as a kid, I was always drawn to Arabian whenever I saw it.
It's such a charming yet challenging game. Strangely enough, the only known home port of this
game was Super Arabian on the japanese Famicom, which is very similar but doesn't quite
capture the magic of the original. The ColecoVision seems like a good platform to host a proper
arcade adaptation.
The thing is, while Arabian is definately an interesting project, I'm not entirely sure
I want to actually do it. The reason I say this is because the original arcade game had very
frustrating jumping mechanics: Most of the time, the player looses a life by missing a jump to
a higher platform and landing right into a roaming enemy below. To reproduce the arcade game
as faithfully as possible, I would need to reproduce those floaty and imprecise jumping
mechanics. If I were to alter those mechanics to make jumping more precise and manageable,
the game would become too easy as a result. The more you tweak a game like this, the more you
risk ruining it.
Anyhow, Arabian is still a fun game, frustrating jumps and all, and the desire to adapt
it to the ColecoVision will always nag me. I'll get around to doing it one day, hopefully, but
I could also be persuaded to let someone else program it for me, as an "outsourced" project.
Contact me if you're interested. :-)
TEAM PARTICIPANTS:
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