> Team Pixelboy Official Web Site : ColecoVision Trading Card Project Overview

Card Data

The back side of every trading card across all series follows the same general format, which is explained below.


The publisher of the game, or manufacturer of the hardware.

Box type

The box type is usually indicative of the territory where the game or hardware was released.

For the North-American series, the majority of the cards simply carry the box type of "North-American". This series also contains a few Canadian cards, for the few games that were released only in Canada, in bilingual (French/English) packaging. So if someone only purchases the North-American series of trading cards, he/she can be sure to get cards for all the games released north and south of the border.

For the European series, I'm using the classification established by colecoboxart.com (CBS1, CBS2, CBS3, and CBS4 for Australia) for the CBS/Coleco releases. The European series also includes games that were released in Taiwan, and their box type is "Asian".

For the various homebrew series, the box type is usually "Homebrew", but there are exceptions for explicitely identified sub-series (Team Pixelboy Budget Series, Opcode Color Line, etc.).

ROM size

The number of kilobytes of the main ROM chip(s) inside the cartridge.


The screenshot demonstrates what the actual game looks like on the TV screen. When there are multiple box variants for a game, each card features a different screenshot, for variety.

For hardware cards, a picture of the hardware is displayed instead of a screenshot.

Info icons

Each series of trading cards comes with a group of info cards that describe the meaning of the icons displayed along the right edge of the card. The contents of these info cards is found below:

  Homebrew : Game that was released by a homebrew author and/or publisher after 1990.
  Unreleased homebrew : Game is just a project that was under consideration by a homebrew author or publisher. The box image and screenshot on the card are fabricated mockups.
  Prototype : Commercial game that was never released by its publisher, and for which a prototype ROM of the software was later found.
  Arcade game : This ColecoVision game is a home conversion of an arcade game.
  Double-ender : The game cartridge is a double-ender, offering two games on a single cartridge.
  Hardware : Either some kind of clone of the ColecoVision console, or an expansion module compatible with the original ColecoVision/ADAM.
  Controller : Product is (or includes) some kind of controller or specialized input device.
  Multicart : Cartridge contains multiple games, selectable from a menu at boot/reset. Flash cartridges playable on a real ColecoVision console are also deemed multicarts.
  SGM required/recommended : Game requires Opcode's Super Game Module to function, or the Super Game Module is optional but recommended to unlock special features.
  Space-themed : Game takes place in outer space, or on other planets, or features some kind of alien-based conflict.
  Flight-themed : Game uses the concept of flight as its main gameplay mechanic.
  War-themed : Game takes place in a military context (excluding space-themed combat).
  Shooter : Game essentially revolves around shooting projectiles at enemies, usually in linar patterns.
  Platformer : Game revolves around the player walking, running or jumping on platforms and/or on solid ground with hazardous features, usually with the concept of gravity applied.
  Maze : Game takes place in some kind of maze.
  Adventure : Game offers features of role-playing and/or adventure exploration and/or character inventory/stats.
  Sports : Game portrays a recognizable sport activity.
  Racing : Game uses the concept of racing, to reach some kind of goal as quickly as possible.
  Driving : Game offers some kind of land vehicle driving experience.
  Ball and paddle : Game essentially revolves around controlling a blocking object sideways to keep a ball-like object in play.
  Action : Game is some kind of action game. (This icon is often used when other icons don't apply.)
  Puzzle : Game uses the concept of puzzle-solving, or contains puzzle-solving elements.
  Card game : Game reproduces some kind of card-based game.
  Edutainment : Game is mainly educational, and proposes simple tasks and mechanics geared towards young children.
  Simulation : Game revolves around the execution of complex tasks, often simulating real life activities in some fashion.
  Regular controller, no button : Game is played with a stock controller and does not make use of the left/right fire buttons.
  Regular controller, 1 button : Game is played with a stock controller, and requires only one fire button to play.
  Regular controller, 2 buttons : Game is played with a stock controller, and requires two buttons to play, with the left and right buttons performing different functions within the game.
  Roller Controller : Game is designed to be played with the Roller Controller in "Roller" mode.
  Expansion Module #2 : Game is designed to be played (or offers extra compatibility) with Coleco's Expansion Module #2.
  Super Action Controller : Game is designed to be played (or offers extra compatibility) with Coleco's Super Action Controller.
  Regular overlay : Game comes with one or two official keypad overlays insertable into the ColecoVision stock controller.
  Super Action overlay : Game comes with one or two official Super Action keypad overlays insertable onto the ColecoVision Super Action Controller.
  Two keypad overlays : Game comes with both an official regular overlay and an official Super Action overlay.
  One player only : Game is designed to be played by one player only.
  Two players only, alternating : Game is designed to be played by two players only. Only one player interacts with the game at any one time, while the other player waits his turn.
  One player + Two players alternating : Game offers one-player mode(s), and also two-player mode(s) where the players play alternatingly.
  One player + Two players simultaneous : Game offers one-player mode(s), and also two-player mode(s) where the players play simultaneously.
  Two players simultaneous : Game offers two-player mode(s) where the players play simultaneously.
  Four players alternating : Game offers four-player mode(s) where the players play alternatingly.
  Homebrew box : Box image on the front side of the card is not the original box art for the game, but rather an alternate box art created by a ColecoVision fan.

Product description

This part of the card provides a short description of the game or hardware product. The background color is indicative of the region or homebrew publisher to which the card is associated:

Purple North-American
Yellow Canadian
Green European
Kaki Green Australian / Asian
Blue Team Pixelboy
Gold Orange  Opcode Games
Red CollectorVision
Cyan Other indie homebrew
Grey Hardware (all regions)

Copyright info

Trademarks and copyright notices are displayed at the bottom of the card. When the box image on the front side of the card is an alternate homebrew box, the name of the homebrew box's creator is also mentioned here. Sometimes, minor trivia information is also present, when applicable.

Card numbering system (for games)

The card ID number at the bottom right corner of the card, just under the Team Pixelboy logo, follows a special encoding system that allows new cards to be added to a deck without breaking any number sequencing.

<region code> - <game number> - <publisher/maker> - <box type> - <box version>

Region codes:

NA : North-American release
CA : Canadian release
EU : European release
AU : Australian release
AS : Asian release (Bit Corporation or Taiwan bootleg)
HB : Homebrew release
HL : Homebrew re-release of legacy game or prototype (includes hacks)
BL : Homebrew box for legacy game (includes unreleased games and prototypes)
BW : Alternate homebrew box for legacy hardware
BH : Alternate homebrew box for homebrew game
BX : Alternate homebrew box for homebrew hardware

Game Number:

Numbers 1 to 143 are used for legacy commercial games, and the numbering follows the alphabetical order of game titles. Game numbers in this range are used across all regions, so for example, "051" will correspond to Gorf in both North-American and European card series. The game numbers used for legacy games and prototypes can also be used by homebrew re-releases, if there are no significant alterations to the game's software (otherwise a new game number is assigned in the homebrew numbering range).

001 2010 - The Graphic Action Game
002 Activision Decathlon, The
003 Alcazar - The Forgotten Fortress
004 Alphabet Zoo
005 Amazing Bumpman
006 Antarctic Adventure
007 Aquattack
008 Artillery Duel
009 B.C.'s Quest for Tires
010 B.C. II - Grog's Revenge
011 Beamrider
012 Blockade Runner
013 Boulder Dash
014 Brain Strainers
015 Buck Rogers - Planet of Zoom
016 Bump 'n' Jump
017 BurgerTime
018 Cabbage Patch Kids - Adventures in the Park
019 Cabbage Patch Kids - Picture Show
020 Campaign '84
021 Carnival
022 Centipede
023 Choplifter!
024 Chuck Norris SuperKicks
025 Chuck Norris SuperKicks / Artillery Duel
026 Congo Bongo
027 Cosmic Avenger
028 Cosmic Crisis
029 Dam Busters, The
030 Dance Fantasy
031 Defender
032 Destructor
033 Donkey Kong
034 Donkey Kong Junior
035 DragonFire
036 Dr. Seuss Fix-Up the Mix-Up Puzzler
037 Dukes of Hazzard, The
038 Evolution
039 Facemaker
040 Fathom
041 Flipper Slipper
042 Fortune Builder
043 Fraction Fever
044 Frantic Freddy
045 Frenzy
046 Frogger
047 Frogger II: ThreeeDeep!
048 Front Line
049 Galaxian
050 Gateway to Apshai
051 Gorf
052 Gust Buster
053 Gyruss
054 H.E.R.O.
055 Heist, The
056 Illusions
057 It's Only Rock 'N Roll
058 James Bond: 007
059 Jukebox
060 Jumpman Junior
061 Jungle Hunt
062 Ken Uston Blackjack / Poker
063 Keystone Kapers
064 Lady Bug
065 Learning with Leeper
066 Linking Logic
067 Logic Levels
068 Looping
069 Memory Manor
070 Meteoric Shower
071 Miner 2049er
072 Monkey Academy
073 Montezuma's Revenge Featuring Panama Joe
074 Moonsweeper
075 Motocross Racer
076 Mountain King
077 Mouse Trap
078 Mr. Do!
079 Mr. Do!'s Castle
080 Nova Blast
081 Oil's Well
082 Omega Race
083 One-on-One
084 Pepper II
085 Pitfall!
086 Pitfall II - Lost Caverns
087 Pitstop
088 Popeye
089 Q*bert
090 Q*bert's Qubes
091 Quest for Quintana Roo
092 River Raid
093 Robin Hood
094 Robin Hood / Sir Lancelot
095 Rock 'n Bolt
096 Rocky - Super Action Boxing
097 Roc 'n Rope
098 Rolloverture
099 Root Beer Tapper
100 Sammy Lightfoot
101 Sector Alpha
102 Sewer Sam
103 Sir Lancelot
104 Skiing
105 Slither
106 Slurpy
107 Smurf - Paint 'n' Play Workshop
108 Smurf - Rescue In Gargamel's Castle
109 Space Fury
110 Space Panic
111 Spectron
112 Spy Hunter
113 Squish 'Em featuring Sam
114 Star Trek - Strategic Operations Simulator
115 Star Wars - The Arcade Game
116 Strike It!
117 SubRoc
118 Super Action Baseball
119 Super Action Football
120 Super Action Football (Soccer)
121 Super Cobra
122 Super Cross Force
123 Super Sketch - Sketch-Master
124 Tank War
125 Tarzan
126 Telly Turtle
127 Threshold
128 Time Pilot
129 Tomarc the Barbarian
130 Tomarc the Barbarian / Motocross Racer
131 Tournament Tennis
132 Turbo
133 Tutankham
134 Up 'n Down
135 Venture
136 Victory
137 WarGames
138 War Room
139 Wing War
140 Wizard of Id's WizMath, The
141 Word Feud
142 Zaxxon
143 Zenji

Numbers 144 to 199 are used for discovered prototypes, for which one or more homebrew boxes were created by ColecoVision fans. The games in this range are ordered mostly in alphabetical order, but any additional prototypes will be added at the end of this range, taking the first available unused number regardless if it breaks the alphabetical order of game titles.

144 Dig Dug
145 Escape From The Mindmaster
146 Fall Guy
147 Fireman
148 Joust
149 Lord of the Dungeon
150 M*A*S*H
151 Masters of the Universe - The Power of He-Man
152 Matt Patrol / Moon Patrol
153 Number Bumper
154 Pac-Man
155 Porky's
156 Power Lords - Quest for Vulcan
157 Steamroller
158 The Yolk's On You
159 Video Hustler
160 Star Fire
161 Reserved for future discovered commercial prototype
199 Reserved for future discovered commercial prototype

Numbers 200 and above are used for homebrew ColecoVision games. The sequence of numbers is separated by year: For each year, the games released that year are placed in alphabetical order and numbered in that sequence.


AC : Activision
AT : Atarisoft
BC : Bit Corporation
CB : CBS Electronics
CG : Côté Gamers (homebrew)
CO : Coleco
CV : CollectorVision (homebrew)
EP : Epyx
FP : Fisher Price
IM : Imagic
IN : Interphase
MF : Micro Fun
OP : Opcode Games (homebrew)
PB : Parker Brothers
PP : Practical Peripherals
P2 : Probe 2000
SG : Sega
SI : Sierra On-Line
SK : Spinnaker
SR : Sunrise
SV : Spectravideo
TE : Telegames
TP : Team Pixelboy (homebrew)
TW : 20th Century Fox
XX : Xonox
8B : 8-Bit Milli (homebrew)
?? : Unknown (Taiwan bootlegs)
&& : Self-Published (homebrew)

Box type:

CU : Custom (used when none of the box types below apply)
AR : Arcade cabinet box (released by Coleco, or by homebrew publisher)
SV : Sunrise Silver box
YE : Sunrise Yellow box
C0 : CBS0 box (European or homebrew)
C1 : CBS1 box (European or homebrew)
C2 : CBS2 box (European or homebrew)
C3 : CBS3 box (European or homebrew)
C4 : CBS4 box (Australian or homebrew)
OP : Opcode classic box style
OC : Opcode Color Line
TP : Team Pixelboy box style
TB : Team Pixelboy Budget Series
TM : Team Pixelboy Mystery Man Collection

Box revision:

This is usually "1", but there are some game boxes that come in two versions, such as Mr Do! that has two versions of the arcade cabinet box (one with the cabinet facing left and the other facing right) and that's where the box revision number is useful. Some homebrews come in similar yet distinct boxes too, such as CollectorVision's Mario Bros.


      NA = North-American release
      033 = Donkey Kong
      CO = Coleco
      AR = Arcade cabinet box
      1 = Box revision #1

      NA = North-American release
      020 = Campaign '84
      SR = Sunrise
      YE = Yellow box
      1 = Box revision #1

      NA = North-American release
      020 = Campaign '84
      SR = Sunrise
      SV = Silver box
      1 = Box revision #1

      EU = European release
      051 = Gorf
      CB = CBS Electronics
      C3 = CBS3 box
      1 = Box revision #1

      HB = Homebrew game
      220 = Magical Tree
      OP = Opcode Games
      OP = Opcode classic box style
      1 = Box revision #1

      HB = Homebrew game
      241 = Lock 'n Chase
      CV = CollectorVision
      AR = Arcade cabinet box
      1 = Box revision #1

Card numbering system (for hardware)

For the hardware cards, the numbering structure is slightly different:

<region code> - <hardware type> - <hardware number> - <box revision number>

Region codes:

HN : Hardware released in North-America
HC : Hardware released in Canada (English/French packaging)
HE : Hardware released in Europe/Australia
HI : Hardware released internationally (i.e. not region-specific)
HT : Hardware released in Taiwan (or nearby Asian markets)

Hardware type:

CS : Console (or clone console)
CT : Controller
MO : Expansion Module
MC : Multi-Cart (flash read-writable)

Hardware number:

The "hardware number" combines the hardware product with its manufacturer.

CS-01 : ColecoVision console
CS-02 : Coleco ADAM computer
CS-03 : Bit Corp. Bit-90 computer
CS-04 : Hanimex Pencil II computer
CS-05 : Bit Corp. Dina 2-in-1 console
CS-06 : Telegames Personal Arcade console
CS-07 : AtGames ColecoVision Flashback console
CS-08 : CollectorVision Phoenix console
MO-01 : Coleco Expansion Module #1
MO-02 : Coleco Expansion Module #3
MO-03 : Opcode Super Game Module
CT-01 : ColecoVision stock controller
CT-02 : Coleco Expansion Module #2
CT-03 : Coleco Roller Controller
CT-04 : Coleco Super Action Controllers


      HN = Hardware released in North-America
      CT = Controller
      04 = Coleco's Super Action Controllers
      1 = Box revision #1

      HE = Hardware released in Europe
      MO = Expansion Module
      01 = Coleco's Expansion Module #1
      1 = Box revision #1

      HN = Hardware released in North-America
      CS = Console
      06 = Telegames Personal Arcade
      1 = Box revision #1

      HI = Hardware released internationally
      MO = Expansion Module
      03 = Opcode Super Game Module
      1 = Box revision #1