© 2009 TEAM PIXELBOY ALL RIGHTS RESERVED
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Manual labour has never been this much fun!
Winning the heart of the girl of your dreams is no piece of cake, especially
considering the girl in question has expensive tastes! Earn money by pushing crates
inside bizarre warehouses into their intended positions. You can only push crates,
not pull them, so be careful not to push a crate into a position where it can no
longer be moved!
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WARNING: The screenshots above are man-made mockups. The actual ColecoVision game may differ slightly from what is shown here. |
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PROJECT STATUS (updated December 25th 2010):
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Software
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Music from the Game Boy version has been converted for the ColecoVision
sound chip by Daniel Bienvenu. No other programming
has been done so far. I defined a data compression system to cram as many levels
as I possibly can into 64K of cartridge space, and while I don't know how many levels
I will be able to include in the final product, I collected levels from different
versions of Soukoban on other consoles for the sake of research. Aside from that, I have
some graphics done in a couple of work-in-progress BMP image files.
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Box
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No work done so far, but I own a copy of the SG-1000 game Soukoban, and I plan to use the box art from that game for the ColecoVision version of Boxxle. The scan of this box art will be vectorized using Adobe Illustrator.
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Manual
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No work done so far.
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Cartridge Casing
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The game will be offered in Activision-style casings (because this will be a 64K game with EEPROM savegame chip included).
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Cartridge Label
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No work done so far, but once the box art is ready, it will be reused for the label.
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Completion Status
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15%
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PROJECT STORY:
I had the original Game Boy version of Boxxle several years ago, and I got so
hooked on it that I actually solved every puzzle and finished the game! The only reason
I didn't buy Boxxle II was because I had more interesting games to play at the
time, and I never got around to playing the sequel. Suffice it to say I love this kind
of puzzle game, and I really want to see it on the ColecoVision. I could have named it
by its original name of Soukoban, but Boxxle sounds better, in my humble
opinion.
Also, a game like Boxxle is relatively easy to code in C language, so it's a
game I can definately program myself. With the password system of the Gameboy version,
and the passwords available from cheat sites on the net, accessing and reproducing all
the levels of the Game Boy version is a piece of cake. Reproducing the different
intermissions may not be quite as easy, but it's nothing to worry about.
Finally, the one thing that really makes me want to release Boxxle on the
ColecoVision is my 64K + EEPROM
cartridge solution, which will allow me to cram more levels into the
cartridge, beyond the 110 levels of the original Game Boy version. I'm actually
thinking of letting people submit their level creations and including them in the
cart! And there's also an opportunity to include a level editor, with the player's
personal creations preserved even after the console is turned off, thanks to the
EEPROM inside the cart! And of course, this same EEPROM will make it possible to
replace the Game Boy version's password system with a simpler instant savegame
feature. Now how cool is that!
TEAM PARTICIPANTS:
- Luc Miron
- Daniel Bienvenu (converted the tunes from the Game Boy version)
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