ColecoVision Forever!!

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COMPLETED PROJECTS
Gulkave
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OUTSOURCED PROJECTS
The Black Onyx
Champion Ice Hockey
Wonder Boy
Mopiranger
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Module Man
PERSONAL PROJECTS
Boxxle
Utopia
Asteroids
Nibbler
K.C.'s Mega Maze
Arabian
Quest for the Golden Chalice
OTHER PROJECTS
Jeepers Creepers Box
BasicVision Project

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ALL RIGHTS RESERVED
BOXXLE


Manual labour has never been this much fun!

Winning the heart of the girl of your dreams is no piece of cake, especially considering the girl in question has expensive tastes! Earn money by pushing crates inside bizarre warehouses into their intended positions. You can only push crates, not pull them, so be careful not to push a crate into a position where it can no longer be moved!

WARNING: The screenshots above are man-made mockups.
The actual ColecoVision game may differ slightly from what is shown here.


PROJECT STATUS (updated December 25th 2010):

Software Music from the Game Boy version has been converted for the ColecoVision sound chip by Daniel Bienvenu. No other programming has been done so far. I defined a data compression system to cram as many levels as I possibly can into 64K of cartridge space, and while I don't know how many levels I will be able to include in the final product, I collected levels from different versions of Soukoban on other consoles for the sake of research. Aside from that, I have some graphics done in a couple of work-in-progress BMP image files.
Box No work done so far, but I own a copy of the SG-1000 game Soukoban, and I plan to use the box art from that game for the ColecoVision version of Boxxle. The scan of this box art will be vectorized using Adobe Illustrator.
Manual No work done so far.
Cartridge Casing The game will be offered in Activision-style casings (because this will be a 64K game with EEPROM savegame chip included).
Cartridge Label No work done so far, but once the box art is ready, it will be reused for the label.
Completion Status 15%


PROJECT STORY:

I had the original Game Boy version of Boxxle several years ago, and I got so hooked on it that I actually solved every puzzle and finished the game! The only reason I didn't buy Boxxle II was because I had more interesting games to play at the time, and I never got around to playing the sequel. Suffice it to say I love this kind of puzzle game, and I really want to see it on the ColecoVision. I could have named it by its original name of Soukoban, but Boxxle sounds better, in my humble opinion.

Also, a game like Boxxle is relatively easy to code in C language, so it's a game I can definately program myself. With the password system of the Gameboy version, and the passwords available from cheat sites on the net, accessing and reproducing all the levels of the Game Boy version is a piece of cake. Reproducing the different intermissions may not be quite as easy, but it's nothing to worry about.

Finally, the one thing that really makes me want to release Boxxle on the ColecoVision is my 64K + EEPROM cartridge solution, which will allow me to cram more levels into the cartridge, beyond the 110 levels of the original Game Boy version. I'm actually thinking of letting people submit their level creations and including them in the cart! And there's also an opportunity to include a level editor, with the player's personal creations preserved even after the console is turned off, thanks to the EEPROM inside the cart! And of course, this same EEPROM will make it possible to replace the Game Boy version's password system with a simpler instant savegame feature. Now how cool is that!


TEAM PARTICIPANTS:
  • Luc Miron
  • Daniel Bienvenu (converted the tunes from the Game Boy version)