> Team Pixelboy Official Web Site : Ghost

One bounty hunter versus a crazed space station. Who will win?

Located in the far reaches of our solar system's Kuiper belt, the Dallas Space Station has served for decades as a stop-hub for all interstellar travels between Earth and the rest of the galaxy.

For some unknown reason, the main computer of the station went mad and all onboard robots and devices became hostile towards personel and visitors, forcing a complete evacuation of the station.

As renowned bounty hunter Ghost, you have been tasked by Viktor, your boss, to infiltrate the station and disable the main computer. As you explore the station and battle your way past robotic guardians of all shapes and sizes, you will find objects and upgrades that will improve your odds of survival and help you reach the crazed main computer for the final showdown!

In the summer of 2018, while casually browsing the software database of Generation-MSX, I came across Ghost, an MSX homebrew game I hadn't seen before. I checked out some videos of the game on YouTube, and as it looked like a distant cousin of Metroid, I immediately knew I wanted to publish Ghost on the ColecoVision.

So I contacted my good friend Armando Pérez Abad, and asked him if he knew Francisco Téllez De Meneses, the creator of the game. He said they were indeed friends, so I asked Armando to introduce me to him, with the hope of convincing him to let me publish the ColecoVision port of Ghost.

It turns out Francisco didn't need much convincing! He ported Ghost to the ColecoVision himself, with some help from Armando to deal with the minor differences in architecture between the MSX and ColecoVision, and also to make use of the Super Game Module (because this game clearly requires more than 1K of RAM!).

This game was completed and released in 2020.

  • Francisco Téllez de Meneses (@unepic_fran) : Game design, programming and graphics
  • Brad Dillon : Software beta-testing
  • Alfonso Azpiri : Box art
  • Maria Lozano Caballero : Introductory comic strip (in manual)
  • Luc Miron: Box design, game manual, cart label, software beta-testing
  • Dale Crum / Doc4 : Game manual layout (www.doc4design.com)
  • Oliver Puschatzki : Box printing services
  • Harvey deKleine : Electronic sourcing and assemblies
  • SPECIAL THANKS: Armando Pérez Abad, Albert Yarusso, Tobie St-Aubin and all AtariAge forum members.

Here is a YouTube video of the MSX version of Ghost. The ColecoVision version looks, sounds and plays the same as what you see below.