ColecoVision Forever!!

SITE
Home
Frequently Asked Questions
Contact Pixelboy
COMPLETED PROJECTS
Gulkave
Girl's Garden
Peek-a-boo
Pitfall II Arcade
Track & Field
Destructor SCE
Circus Charlie
Star Force
Ninja Princess
Golgo 13
Bank Panic
Konami's Ping-Pong
OUTSOURCED PROJECTS
The Black Onyx
Champion Ice Hockey
Wonder Boy
Mopiranger
Jewel Panic
Module Man
PERSONAL PROJECTS
Boxxle
Utopia
Asteroids
Nibbler
K.C.'s Mega Maze
Arabian
Quest for the Golden Chalice
OTHER PROJECTS
Jeepers Creepers Box
BasicVision Project

© 2009 TEAM PIXELBOY
ALL RIGHTS RESERVED
UTOPIA


Do you have what it takes to help your island nation prosper?

In this real-time resource management simulation, each player controls an island and must help it grow by spending gold bars to create farmland, to build facilities (like houses, forts, factories, hospitals and schools) and new boats (to catch fish or patrol the ocean), or to finance rebel movements on the other player's island. Keep your island people happy by generating income and increasing general prosperity, or face possibilities of rebellion on your own island. Climate elements (rain, hurricanes, etc.) can either help you or ravage your crops and facilities. As the clock ticks down during each turn, you must maximize your return on investment by making wise decisions. The player with the most accumulated points at the end of the last turn wins the game.

WARNING: The screenshots above are man-made mockups.
The actual ColecoVision game may differ slightly from what is shown here.


PROJECT STATUS (updated October 20th 2009):

Software No work done yet, aside from some preliminary graphic work (which was used to create the mockups shown above).
Box No work done so far. I plan to use the exact same box art as the original Intellivision game, with some minor alterations (namely to remove the Mattel Electronics logo).
Manual No work done so far. I own a complete-in-box copy of the Intellivision game, so preparing the manual of the ColecoVision version shouldn't be too much of a problem.
Cartridge Casing This game will be offered in Activision-style cartridges, mostly because this game will come with controller overlays and there's a compartment for such overlays on the back side of the Activision-style casings.
Cartridge Label No work done so far, but once the box art is ready, it will be reused for the label.
Cartridge Overlay Two overlays will be included with each copy of this game. To see what this overlay will look like, click here.
Completion Status 2%


PROJECT STORY:

I was never a huge fan of the Intellivision, but I have to admit that I find Utopia to be one of the most unique and interesting games on that console. So is it any wonder I want to program and release a new version of the game for the ColecoVision? It's a perfect match for the ColecoVision's controller keypad, for one thing, and the game is also not very complex, visually speaking. So I'm fairly certain I can code this game in C language without any real problem.

The real challenge of coding this ColecoVision version of Utopia is to reproduce its finer features, most notably the algorithms that control the events of the game, and the calculations done to evaluate the well-being of the player's island inhabitants. I may need to find someone who will be willing to examine the machine code of the original Intellivision game, and tell me what I need to know. Or perhaps I will be given the opportunity to discuss these issues with Don Daglow, the creator of the Intellivision version. We'll see...

It should be noted that I contacted Intellivision Productions to ask proper permission to do a ColecoVision version of Utopia, but to this day, I still haven't received any reply from them, official or otherwise.


TEAM PARTICIPANTS:
  • Luc Miron