© 2009 TEAM PIXELBOY ALL RIGHTS RESERVED
|
|
Don't panic! Just pretend you're rich and keep those jewels coming!
Welcome to Jewel Panic, a puzzle game where you must swap jewels around and match them up in
horizontal or vertical groups of three or more to make them disappear, and score points in
the process! As you clear jewels from the pit, more and more keep falling in to fill the gaps!
Play the game in the more relaxed regular mode, or for more action, try the survival mode,
where the bonus bar keeps decreasing at the bottom of the screen and you have to keep it
from going empty. And if that's too easy for you, there's the even faster expert mode for
a real challenge! Also includes a bonus game of Sudoku!
PROJECT STATUS (updated December 25th 2011):
|
Software
|
Both Jewel Panic and Sudoku are fully playable, but without sound. Saving the high score table on the cartridge EEPROM has not been implemented yet.
|
|
Box
|
The artwork from the box of Daniel Bienvenu's ColecoVision version of Bejeweled will be reused, with slight modifications.
|
|
Manual
|
No work done so far.
|
|
Cartridge Casing
|
This game will be offered in Activision-style cartridges.
|
|
Cartridge Label
|
No work done so far, but once the box art is fully ready, it will be reused for the label.
|
|
Completion Status
|
40%
|
PROJECT STORY:
Back in 2007, I created a new title screen for Daniel Bienvenu's Jewel Panic game, which was
planned as a re-release of his older port of Bejeweled. Daniel lost interest in this project,
however, so in late 2010, I took it upon myself to encode my title screen into a demo ROM.
After I showed this demo to Daniel, he gave me the original source code of Bejeweled and gave
me full permission to modify it to my liking.
I rewrote 90% of the software from scratch, mostly to make it easier to integrate my own
Sudoku game (which was the first game I ever programmed myself for the ColecoVision several
years ago) but along the way, despite my best efforts, I was forced to recognize that the
combination of Jewel Panic and Sudoku did not fit in a standard 32K cartridge. That's when I
decided to use my custom Activision PCB for this project, which allows me to not only
create a 64K game, but also facilitate the saving of Jewel Panic's high score tables onto an
EEPROM inside the cartridge.
If all goes well, Jewel Panic will be the first "non-standard" title released under my Team
Pixelboy publishing label.
|
CONTRACT SPECIFICATIONS (Updated December 25th 2011)
|
Software development is being handled by myself, based on source code provided by Daniel Bienvenu.
|