The Yars, an advanced race of insects, lived in peace in the remote Razak solar system, until one day, the warmongering Qotile appeared and destroyed one of their planetary outposts. To protect themselves, the Yars activated their most powerful weapon, the Zorlon Cannon, but since this device is unfinished, a combat strategy was devised which calls upon you, an elite Yar soldier, to breach through the Qotile's shield barrier and expose the Qotile's vulnerable head. One hit of the Zorlon Cannon can destroy the Qotile, but your enemy dispatches deadly missiles and swirls of energy to try to counter your attack! Who will win this cosmic war?
This game is part of the Team Pixelboy Budget Series.
My good friend Óscar Toledo Gutiérrez (creator of Princess Quest, Mecha-8 and Mecha-9, and creator of the CoolCV emulator) received some very bad news back in spring 2016: His wife was diagnosed with stage-4 lung cancer, and she had to give birth to her daughter prematurely so she could receive chemotherapy treatments. When I learned about this, I decided to help Óscar with the medical bills by starting a new budget-priced series of Team Pixelboy games. These games are mostly ColecoVision ports of MSX homebrew games that were submitted to the MSXdev contests in recent years, and there are a few games coded from scratch as well. Some of the money from the sales of these budget games went directly to Óscar.
Armando Pérez Abad was a truly big help in making this budget series what it is. Not only did he introduce me to several people in the MSX homebrew community, he also volunteered to program a few games from scratch just for the budget series, because he really wanted to help Óscar as much as he could. These games coded from scratch had to be simple enough to be coded rapidly, and I had to create the graphics myself for all of them, so I jumped on the opportunity and suggested several interesting titles. Armando accepted programming three of those suggestions, namely Kaboom!, Remember the Flag and Yars' Revenge. However, real life got in the way and he only managed to code and finish Kaboom!.
Luckily, one of Armando's friends, who goes under the name Kawaii Nikuya on the internet, volunteered to take over the project. He created his own graphics and coded the game to his own liking, but it's still the same game at its core.
The budget games were released in limited quantities, just enough to honor all pre-orders recorded during the summer of 2016. I would like to thank everyone who pre-ordered these games and helped our friend Óscar in his time of need.
LAST UPDATE: June 30th 2017
This game is being programmed by Kawaii Nikuya.
|Software||Software is still under development (currently 85% done).|
|Box||No work done so far.|
|Manual||No work done so far.|
|Cartridge Casing||The game will be offered in standard Coleco cartridge casings.|
|Cartridge Label||No work done so far.|